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Unknown Shores

Vesari

At first, they're mistaken for ordinary cats.   Small, soft-footed things in windows and rafters, in alleyways and high places where nothing else should comfortably rest. They watch without blinking. They linger longer than they should. And when they move, it is with a deliberateness that feels… considered.   Only later does the truth begin to settle in.   The vesari are not shaped in the image of cats. They are cats, in every outward sense: slight of frame, furred, and possessed of the quiet grace of a natural predator. Yet something in them resists easy understanding. They stand when it suits them. They speak when they choose. And when they do, it is with the calm certainty of something that has already decided what matters.   Each bears more than one tail, though not all display this openly. Among their own kind, these tails speak of lineage, temperament, and something older than memory. Among others, they are often hidden, tucked away like a truth best left unexamined.   People do not trust what they cannot place.   A cat that behaves like a person is unsettling enough. A cat that watches like it understands is worse. And a cat that speaks, rarely and with purpose, is something most would rather not think about at all.
ability score increase: Increase one ability score by 2, and increase a different score by 1.
age: You mature quickly, reaching adulthood within 2 years. You typically live between 80 and 100 years.
alignment: You tend toward neutral alignments, guided more by instinct and personal priorities than by rigid moral codes.
Size: Small
speed: Your walking speed is 30 feet, and you have a climbing speed of 20 feet.
Languages: You can speak, read, and write Common and one other language of your choice. You can also communicate simple ideas with other vesari through subtle body language and micro-expressions. This communication conveys basic emotions and intent, but not complex or precise information.
race features:
Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
  Adaptable Mobility
As a bonus action, you can drop to all fours or rise to a bipedal stance. This state lasts until you use this feature again. While on all fours, your walking speed increases by 5 feet, and your climbing speed increases by 5 feet. While on all fours, you can’t wield weapons, take the Use an Object action, or perform the somatic components of spells.
  Feline Reflexes
Your instincts allow you to slip through danger with uncanny precision. When a creature you can see makes an opportunity attack against you, you can use your reaction to impose disadvantage on the attack roll. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  Cat’s Grace
You land with effortless control. When you take falling damage, you can reduce the damage by an amount equal to five times your proficiency bonus. You don’t fall prone when you land unless you choose to.
 

Lineage of Tails

Your number of tails reflects your lineage and temperament. Choose one of the following options:
  • Two-Tailed (Court-Born)
  • You gain proficiency in the Persuasion skill. If you already have this proficiency, you gain proficiency in another skill of your choice.
  • Three-Tailed (Intuitive)
  • You gain proficiency in the Insight skill. When you make an Insight check, you can gain advantage on the roll. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Four-Tailed (Resilient)
  • When you take damage, you can use your reaction to reduce the damage by an amount equal to twice your proficiency bonus. Once you use this trait, you can’t use it again until you finish a short or long rest.
  • Five-Tailed (Predator)
  • Once per turn when you hit a creature with an attack, you can deal extra damage equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Six-Tailed (Quickened)
  • You gain a bonus to initiative rolls equal to your proficiency bonus.
  • Seven-Tailed (Perceptive)
  • You gain proficiency in the Perception skill. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Eight-Tailed (Elder-Blooded)
  • While you are not wearing armor or using a shield, your Armor Class equals 12 + your Dexterity modifier.
    Description:
    A house cat with three tails sits quietly atop a narrow ledge, watching the street below with steady, unblinking focus. When approached, it rises onto its hind legs just long enough to adjust a small metal charm at its neck before slipping out of sight.

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