Player's Handbook (2024)
2-level Transmutation
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds bright light in a 5-foot radius, attack rolls against it have advantage, and it can’t benefit from the invisible condition.
* - Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
The damage increases by 1d6 for each spell slot level above 2.
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