Homebrew, Children of the Night: the Created (2e) 1999
Sleight of Hand +2
Passive Perception 8
Innate Spellcasting. The min'kin is a spellcaster that uses Intelligence as its spellcasting ability. It can cast the following spells without material components:
Immutable Form. The min'kin can't shape-shift.
Magic Resistance. The min'kin has Advantage on saving throws against spells & other magical effects.
Multiattack. The min'kin makes one Slam attack & uses Telekinetic Thrust.
Slam. Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Telekinetic Thrust. Strength Saving Throw: DC 13, one creature the min'kin can see within 30'. Failure: 8 (2d4 + 3) force damage, & the target is pushed up to 30' straight away from the min'kin.
Idlethorp, Mordent (Dread Domains of Ravenloft)
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