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Companion Min'kin in Dungeons & Dragons 5e

Homebrew, Children of the Night: the Created (2e) 1999

Companion Min'kin CR: 1/4

Small , usually neutral
Armor Class: 12
Hit Points: 13 (3d6 + 3) [3d6+3]
Speed: 25 ft

STR

11 +0

DEX

15 +2

CON

13 +1

INT

3 -4

WIS

6 -2

CHA

10 +0

Skills:

Medicine +0, Sleight of Hand +4

Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Frightened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses:

Passive Perception 8

Languages: Understands the languages of its creator, but can't speak
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Clingy Companion. The min'kin can occupy a friendly creature's space, grasping onto the creature's body, clothing, or equipment without hindering the creature's movement or actions. While holding onto the creature, the min'kin grants the creature a 1d4 bonus to ability checks & attack rolls once per round of combat.

Immutable Form. The min'kin can't shape-shift.

Magic Resistance. The min'kin has Advantage on saving throws against spells and other magical effects.

Actions

Claws. Melee Weapon Attack: +4 to hit, 5' reach, one target. Hit: 7 (2d4 + 2) slashing damage.

Reactions

Helpful Warning. Trigger: A friendly creature within 5' of the min'kin is required to make a saving throw. Result: The min'kin gives the targeted creature a 1d4 bonus to the saving throw.

Suggested Environments

Idlethorp, Mordent (Dread Domains of Ravenloft)


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