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NW Ranger

Medium humanoid,
Armor Class: 17 (studded leather +1)
Hit Points: 62
Speed: 30 ft

STR

18 +4

DEX

18 +4

CON

14 +2

INT

14 +2

WIS

16 +3

CHA

11 +0

Saving Throws: Dex +7, Wis +6
Skills: Stealth +7, Perception +6, Survival +6
Senses: darkvision 60 ft.

Silvered arrows The Ranger's attacks count as magical for overcoming damage.
Natural Explorer Rangers are not easily surprised while travelling and are very proficient in scavenging foodl
Fighting Style - Dueling Rangers are both trained ranged and melee combatants (+2 on damage with one-handed weapons).
Land's Stride The Rangeris not impeded by non-magical difficult terrain.
Escape the Horde Opportunity attacks are made with Disadvantage against the Ranger.
Hunter's Mark (2/day) As a Bonus Action, the Ranger designates a creature it can see and Concentrates on it as a target. It deals + 1d6 damage against the target and has Advantage on tracking the creature. It can choose a different creature as another Bonus Action.
Pass Without Trace (1/day)

Actions

Multiattack The Ranger makes two attacks.
Composite Longbow Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 1d8+7 piercing damage or when marked 1d8+1d6+7 piercing damage.
Hamstrung Shot (2/Short Rest +BonusAct) Make a ranged weapon attack and target must succeed a DC 15 CON Save or his speed is halved for 2 turns, save repeated at end of target's turn (Hamstrung).
Longsword Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+6 slashing damage or when marked 1d8+1d6+6 slashing damage.


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