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Homebrew

DragKnights

Vehicle (Shield)

Uncommon None

Force Field: +10 to AC while riding

Force Field Generator: AC 14, HP 20. When destroyed, AC bonus ends.

Missile launchers: To hit, d20+dex+prof if proficient with ranged weapons or speedsters. On a hit, divide final roll by five. This is the number of hits landed. 1d8 piercing for each landed hit. Player can choose to hit multiple targets within 5 feet of each other.

Flares: 3 uses per long rest. Use as reaction. Adds 1d4 to AC to avoid an attack.

Evasive maneuvers: Player can roll acrobatics to avoid attack. Add prof bonus if proficient with speedsters. Roll must beat original attack roll to successfully dodge.

Speed: 120 ft

Used exclusively by the Knights of Deterra, DragKnights are capable of high-speed arial acrobatic maneuvers. A force field generated under the motorcycle-like vehicle protects the rider from attacks while an artificial gravity field keeps them in their seat and reduces G-Force. Missile launchers mounted under the wings allow for air-to-air and air-to-ground combat, only when necessary to apprehend a criminal, of course.




Type Damage Damage Range
Simple Ranged 1d8 per landed hit Piercing 100 ft

Cost: 2000gp
Weight: 1000lb


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