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Enzrathian

Weapon

Legendary Requires Attunement

This curved blade is forged from the rust colored metal from which it takes its name. It is the end result of a ritual carried out by a generationally powerful wizard who was deceived by the Prince of Lies into trapping his own soul within.   (Finesse, Light) Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.

You gain a +2 to attack and damage rolls made with this magic weapon.

Sentience. Enzrathian is a sentient item with an Intelligence of 20, a Wisdom of 16, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet. The sword can read and understand Common, Liqoun, and Shudani. In addition, it can communicate telepathically with the creature which is attuned to it.

Mana Siphon. While attuned to Enzrathian, you gain access to the Dispel Magic spell. It is always prepared and does not count against the number of spells you can prepare. When you deal damage with a melee weapon attack using this sword, you may immediately expend a spell slot of level 3 or above to cast Dispel Magic at 3rd level as a free action.

Border Between Worlds. While attuned to Enzrathian, you gain access to the Plane Shift spell. It is always prepared and does not count against the number of spells you can prepare. By performing a 10 minute ritual you may cause this sword to become attuned to your current plane of existence, allowing it to serve as the material component required for the Plane Shift spell. This sword may not attune to more than one plane of existence at a time.

Gate Crasher. While attuned to Enzrathian, you may use an action to swing it through the space where a portal closed within the past hour. Doing so will cause the portal to reopen for 1 round.

Shield of the Hotsukai. While attuned to Enzrathian, you may perform a 10 minute ritual to cast the Guards and Wards spell at 6th level without expending a spell slot or using material components. Once you have used this effect, you may not do so again until after you have completed a long rest.

Type Damage Damage Range
Martial Melee 1d6+2 Slashing


Weight: 3lb


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