Emotion Sense. The Lamparaia gains 1d6 temporary hitpoints at the start of its turn whenever a creature within 30ft of the Lamparaia has hostile intent. Calming Aura. Creatures within 30ft. of the Lamparaia have advantage on Wisdom and Charisma saves, and feel generally happier.
Staff Bonk. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 5 (1d8) bludgeoning Damage.
Enrapture. The Lamparaia drains the negativity from a creatur within 30ft of itself. The targeted creature must make a DC 14 charisma saving throw or be unable to attack for one minute. they may repeat the save at the start of their turn.
Lamparaia aren't usually hostile, and are motivated by a desire to live, which often manifests as a caring, and loving persona who tends to those who are sorrowful. They are also sometimes kept by higher fey or redcaps to try and dismantle their enemy's will to fight.
Lamparaia often try to calm attackers down before they resort to violence.
Lamparaia are native to lightly forested areas, typically north of the Tropics, in small towns and villages. They often hang around those mired in grief or sorrow.
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