Celestial Resistance: You have resistance to necrotic damage and radiant damage.
Healing Hands: As an action, you can touch a creature and roll a number of d4s equal to half your level. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.
Light Bearer: Toggleable 5 ft radius bright light, 5 ft dim light.
Beacon to Hate: Disadvantage on Disguise checks, can't disguise away from Aasimar with Disguise Kit, Disguise Self spell, or Alter Self spell. Don't add your proficiency bonus to Persuasion checks made against hostile targets.
Burst of Divinity: Sanctuary, Protection from Evil and Good, or Bless once per day.
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