Shade Let loose: When a Stitches HP reaches 0 due to hostile actions from another individual then the Stitches' Shade will burst out and be unanimously hostile to everything around it. If the Shade is not pulled back into the Stitches within 4 of the Shades actions (Or the Shade is killed), then the Shade will fade away to the abyss (occurring on the 5th action) and the Stitches will be dead. If the Stitches' body is healed then the Shade will return to the Stitches' body.
Gold Allergy: Stitches are unable to hold or touch gold with their bare skin as it will cause them to burn. Use the following calculation for the damage: (CR)+(Size HP Die)+ 4. Killing a Stitches with a gold plated weapon is one of the few known ways to stop the shade from emerging post mortem.
Made of Steel: +4 to AC at all times. Add 350lb (159Kg) to your characters total wieght at all times
Strength to match: +3 to Str Score. Take no movement penalty from heavy armor.
If blinded, this creature will panic, swinging thier weapon wildly and moveing erratically. Any other creatures within 1.5 Meters of it must make Dex or AC saves to dodge out of the way.
Each time this creature is shot with a non-magical ranged weapon, they take half damage and gain +1 to thier attack rolls.
Single Target: Within 1.5 Meters.
The Tin Daddy backhands thier foe with their weapon as hard as they can for 2D6 + (their Strength modifier) damage.
If this attack hits, the target is knocked 2 meters backwards.
Multi-Target: If creatures are within path of the attack, they must all make AC saves.
Range: 4.5 Meters.
The Tin Daddy Charges Forward 4.5 Meters, attacking anything in it's path Anything in it's path takes 4D6 Piercing damage.
The Tin Daddy may, as a bonus action, slam an opponent to the floor and knock them prone.
A Bobby in Skill: As a reaction, you may catch an opponents weapon whilst they swing it at you and either throw it away or swing/throw it at them. After performing this action you must take a short rest to perform it again.
Tin Daddys will attempt to get into close combat with thier enemies and herd them into a place where ranged allies can take pot-shots at them.
Tin Daddys will also attempt to knock targets prone, or line them up for a charge.
A large heavy set Steel Stitches. Recruited by various Gangs as workmen and bruisers, they are known for their gruff exteriors and raw strength.
Tin Daddys are commonly equiped with Drills and Shovels. They frequently wear heavy set, dark brown duster coats atop of a hardened leather chest covering and a blackened shirt, dark navy pants and black boots. Some are even known to wear helmets and hats.
Tin Daddys are said to be trained in the winding tunnels and corridors or The Guts. Few escape this training without developing a life long fear of the dark.
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