Avalondi
Type
Humanoid (elf)
Ability Score Modifier
+2 Dex, +2 Int, -2 Con
Size
medium
Speed
30
Language
Avaloniandi begin play speaking Common and Avalondi (Ire Elven). Avalondi with high intelligence scores can choose from the following: Celestial, Draconic, Gnome, Goblin, Minotaur, Orc, and Sylvan.
Medium: Avalondi elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Avalondi have a base speed of 30 feet.
Low-Light Vision: Avalondi can see twice as far as humans in conditions of dim light. See Chapter 7 of the Core Rule Book.
Keen Senses: Avalondi receive a +2 racial bonus on Perception Skill checks.
Revere: Avalondi do not sleep. Instead, they enter a state called revere which functions like sleep for all purposes except it only takes 4 hours to full sleep instead of 8. Avalondi are immune to magic sleep.
Divine Blessing: Avalondi are a highly religious people, and for that they are blessed by their gods. Choose one of the Divine Blessings trait from below.
Elven Heritage: Avalondi have mixed their heritages for thousands of years, leaving endless possibilities for which ancestry's abilities they're born with. Choose one elven heritage trait from below.
Elven Upbringing: Avalondi are a diverse people, so much so that even those raised in the same neighborhood of a major city could have a different upbringing and different training. Choose one Elven Upbringing trait from the list below.
Divine Blessings
Before the Godloss, each of the Divines of the Avalondi granted a gift to their people. Some are more common that others, and some are so rare that only a handful of individuals have it. The vast majority of Avalondi are granted the Blessing of Eramuuth when they are born. It is also possible to forsake Eramuuth's blessing and gain one of the other blessings. This is an exceptionally difficult task, and is often viewed as either taboo or must be done in front of a shrine with the proper offerings. Strangely, even after the Godloss, all of the blessings from the gods still exist and can be gained, leading many to claim their gods are not dead. However, the clergy of Eramuuth, a divine that is known to still exist, have said that the others are gone and the blessings are remainder divine power.
- Blessing of Alshion (Skywalker): The Avalondi blessed by Alshion have a speed and grace that goes beyond that of other Avalondi, allowing them to easily flow around obstacles. His blessing grants the Avalondi a +1 dodge bonus to AC while moving and a +2 bonus to Acrobatics checks.
- Blessing of Eramuuth (Elven Immunities): The majority of Avalondi are blessed and protected by Eramuuth. This blessing was to fix a mistake the gods made with the "First People." Eramuuth protects the mind of the Avalondi from intrusion. The Avalondi gains a +1 racial bonus on Will saves and an additional +2 racial saving throw bonus against enchantment spells and effects.
- Blessing of Eliesrana (Dreamseer): A small number Avalondi have the ability to tap into the power of sleep, dreams, and prescient reverie. The majority of those with this blessing are Star Elves, but does not have to be exclusively so. Avalondi with this racial trait add +1 to saving throw DCs for spells of the divination school, sleep effects they cast, as well as any spell or effect that affects dreams. They also gain a +1 bonus to caster level for such abilities and spells.
- Blessing of Ishrana (Primal Hunter): Ishrana grants a select few Avalondi to be the most prestigious of hunters. The Avalondi gains scent and a +2 racial bonus on Survival checks.
- Blessing of Haarl (Waterwalker): Haarl grants a small few the ability to enter his realm. The Avalondi gains the Amphibious sub-type and can breathe both air and water. Additionally, they are immune to the pressure effects of deep water. Sea elves are typically born with this blessing.
- Blessing of Kaeleth (Lightbringer): Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of Kaeleth. While this trait is most commonly seen in Light Elves, although any Avalondi could be granted this blessing. Avalondi with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities).
- Blessing of Pathon (The Unbound): Those with Pathon's protection are more difficult to bind. The Avalondi gains a +2 racial bonus to saves vs spells and abilities that hinder movement, and a +2 racial bonuses to Escape Artist, combat maneuver checks to escape a grapple, and to CMD against grapples, bull rush, and reposition.
- Blessing of Pria (Oakskinned): The blessing of Pria is one of toughness. These Avalondi are praised as dutiful guardians of the Avalondi way, and defenders of the forests. The Avalondi gains DR 5/darkwood.
- Blessing of Saianash (Rune Touched): Saianash's position as scribe allows him to grant protection against those who would do harm with language. The Avalondi is immune to any effect that is language dependent and gains a +2 racial bonus to saves against spells made with writing, such as glyphs, sigils, and runes.
- Blessing of Volenrath (Swordtouched): While it is not required to bear the Sword, it is required that someone in your past did. With that, this trait can manifest in nearly anything. Due to the connection the Sythe line has with the Sword of Sythe, many of its members are born with increased positive energy within them. This also occasionally extends to those born in other Legacies when Sythe blood mingles with theirs. This grants a number of abilities. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against fear effects, death effects, energy drain, negative energy, spells or spell-like abilities of the necromancy school, swim checks made to resist nonlethal damage from exhaustion, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Unlike other blessings, this blessing counts as both the blessing and the Elven Heritage, disallowing the elf to take a heritage.
Elven Heritage
The heritage of the Avalondi dictates their primary elven ancestry, which in turn dictates most of their physical appearance, typically having most or all of the physical characteristics in line with their heritage.
Avalondi Heritage
- Elven Magic: Deep study and use of magic in your family have given you innate abilities to create more powerful magics and learn it faster. Avalondi receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
- Innate Magic: Your family's use of magic has granted you the ability to use basic magic naturally. You gain the Basic Magic Training feat.
Dark Elf Heritage
- Dark Elf: Your family can trace at least some amount of its lineage to the dark elves that never descended, and their magic runs through your veins. You gain by Basic Magic Training feat, and you must take the Dark sphere. You gain a +1 racial bonus to caster level, MSB, and MSD with all Dark sphere talents.
- Half-Drow: Your family has recently intermingled with drow, likely having a full-blooded drow as a parent. You gain darkvision 60", light blindness, and may take another Avalondi heritage other than Risen Drow. You may not take the Blessing if Kaelith Divine Blessing.
- Risen Drow: You maintain several of the qualities of your drow ancestry. You have spell resistance equal to 6 + Hit Dice, darkvision 120", and light blindness. You must take the Blessing of Eramuuth Divine Blessing.
Light Elf Heritage
- Diplomatic Unity: The ancient ways of the Light Elf are your ways, believe that there are often better options other than violence. You gain a +2 bonus to Diplomacy and Sense Motive checks. In addition, when using Diplomacy to shift a creature's attitude, they can do so up to three steps up rather than just two.
- Touch of Light: The namesake of your ancestry is born within you. You gain the Basic Magic Training feat but must choose the Light sphere. You gain a +1 racial bonus to Caster Level, MSB, and MSD with Light sphere talents.
Sea Elf Heritage
- Natural Swimmer: Sea elves typically have unique webbed growths that allow for better swimming. The Avalondi gains a swim speed equal to their base movement and can see through regular water clearly. Mud and other debris still block sight.
- Sea Legs: Some sea elves aren't meant for life in the sea, but on it. They gain a +2 bonus to Swim checks and to Acrobatics checks.
- Sea Mage: You gain the Basic Magic Training feat but must choose the Nature sphere with the Water package. You gain a +1 racial bonus to Caster Level, MSB, and MSD with Nature (Air) sphere talents.
Sky Elf Heritage
- Altitude Affinity: Whether born to fly through the mountains, or to man an airship, the sky elf has no problem with thinner air. They gain the Altitude Affinity feat.
- Air Magic: You gain the Basic Magic Training feat but must choose the Nature sphere with the Air Package. You gain a +1 racial bonus to Caster Level, MSB, and MSD with Nature (Water) sphere talents.
Star Elf Heritage
- Outer Thought: You gain the Basic Magic Training feat but must choose the Mind sphere. You gain a +1 racial bonus to Caster Level, MSB, and MSD with Mind sphere talents.
- Starry Eyes: You gain the Basic Magic Training feat but must choose the Divination sphere. You gain a +1 racial bonus to Caster Level, MSB, and MSD with Divination sphere talents.
Wood Elf Heritage
- Feytouched: You gain the Basic Magic Training feat but must choose the Fallen Fey sphere. You gain a +1 racial bonus to Caster Level, MSB, and MSD with Fallen Fey sphere talents.
- Forest Runner: You gain a climb speed equal to your base speed.
- Swift Runner: You increase your base speed by 10 feet.
- Treesinger: You gain the Basic Magic Training feat but must choose the Nature sphere with the Plant package. You gain a +1 racial bonus to Caster Level, MSB, and MSD with Nature (Plant) sphere talents.
Elven Upbringing
Each Avalondi Legacy and lesser house has their own traditions which are most commonly based on the primary subspecies of the Legacy.
Avalondi Upbringing
- Arcane Focus: Some Avalondi families believe that magic is far more important that anything, even to the point of forsaking any martial training. The Avalondi gains a +2 racial bonus on Concentration checks.
- Weapon Familiarity: Avalondi are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapons.
Dark Elf Upbringing
- Dark Avalondi: Your family's secrets and lineage is not forgotten. Whenever you benefit from concealment or full concealment due to darkness or dim light, you gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.
- Of the People: The dark elves of Avalon were once the blue collar workers of the city and virtually none of them lived among the high classes. While that has changed, many of them remember their roots and maintain a connection to the common folk. You change your Ability Score racial bonus from Intelligence to Charisma. In addition, you gain a +2 bonus to Knowledge (Local).
- Sirran Born: Raised in the jungles of Sirran, you are familiar with the jungles heart and soul. Your Racial Ability Modifier to Intelligence is exchanged for Wisdom. You gain a +2 racial bonus to Survival while within a jungle.
Forlorn Elf Upbringing
- Human-Raised: These Avalondi grow accustomed to those around them dying, and they've also lost the opportunity to train in traditional elven arts, but these Avalondi pick up skills from the humans that raised them. The Avalondi gains a +2 racial bonus to any one Background skill.
- On Your Toes: Growing up around other races means that you always have to watch your back. You gain a +2 racial bonus on Initiative checks. Only Avalondi raised away from elven society may take this trait.
Light Elf Upbringing
- Patient Observer: Light elves are well known for their cunning and patience, often able to wait out opponents until the exact right moment. The Avalondi gains a +1 racial bonus to attack rolls and skill checks made as part of a readied action.
- Mageknight: Light elves are frequently soldiers and will still train with the arcane. Choose a single spell or set of talents that produce's one effect. You gain a +1 to caster level when using this talent. Also, choose one weapon among the list of weapons in the Weapon Familiarity Avalondi Upbringing trait. Gain proficiency in that single weapon.
Sea Elf Upbringing
- Sea Weapons: You are proficient with rapiers, longspears, tridents, nets, and treat any weapon with the word "elven" in its name as a martial weapons.
- Sailor: You were raised on the high seas. You gain a +1 racial bonus to Acrobatics and Profession (Sailor) checks.
Sky Elf Upbringing
- Lofty Childhood: You were raised in the sky or the highest peaks and learned how to navigate the mountains or an airship. Gain a +1 racial bonus on all Acrobatics and Climb checks.
- Quick Footed: Sky elves are well known for their grace and speed, even more so than other Avalondi. Not all of this is natural, some of it is taught. One such teaching is how to run faster than others. The Avalondi gains +5 ft racial bonus to their base speed.
Star Elf Upbringing
- Adept Crafter: Star elves are very commonly crafters if they are not mages. Choose a single Craft skill. Gain a +1 racial bonus to all Craft checks with the chosen Craft. Additionally, one per day, you may reroll a single check made with the chosen Craft.
- Potent Arcane: Star elves are far more likely to be raised among magic, learning the ins and outs of magic. You gain a +2 racial bonus to Knowledge (Arcana) checks.
Wood Elf Upbringing
- Wilderness Survival: Wood elves are at home in nature, more so than other Avalondi. The Avalondi gains a +1 racial bonus to Survival checks, and Survival is always a class skill. If Survival is already a class skill, gain an additional +1 to Survival.
- Woodland Scout: Raised as a defender of your home, you have mastered your environment. You ignore 5' of difficult terrain within forests.
Character Options
Additional Character options available to Avalondi.
Classes
Feats
Random Physical Characteristics
Random Starting Ages
| Starting Age | Intuitive | Self-Taught | Trained |
|---|
| 18 years | +2d10 | +5d10 | +12d10 |
Age Categories
| Adulthood | Middle Age | Old Age | Venerable Age | Maximum Age |
|---|
| 20 years | 300 years | 450 years | 600 years | 600 + 4d100 |
Random Height and Weight
| Sex | Base Height | Height Modifier | Base Weight | Weight Modifier |
|---|
| Male | 5 ft. 6 in. | +2d6 in. | 115 lbs | +2d8 x 5 lbs |
| Female | 5 ft. 4 in. | +2d6 in. | 90 lbs | +2d6 x 5 lbs |