Allies who stick close gain temporary deflection and resistance bonuses vs elements.
At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic).
The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th.
At 14th level, the resistance against all elements increases to 10.
These rounds do not need to be consecutive.
"(Su)" is shorthand for "Supernatural Abilities." Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled, and is not subject to counterspells.
Because this is a Granted Power from a Domain, it may function like a Feat but it is awarded automatically when a cleric with the Protection Domain reaches the relevant level. It does not use a Feat slot.
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