You call out to the gods, aiming to win their divine favor. You can only use this wonder on the first turn you take during initiative.
1st Round: As a bonus action, a creature is chosen at random from among all enemies you and your allies can see (excluding creatures below CR 1). This is the target the gods have chosen as the adversary.
The first time the adversary takes damage before the end of the wonder, the damage increases by 2d12 radiant damage.
If you or an ally slays or otherwise neutralizes the adversary before the wonder ends, the gods bestow a boon that lasts for 24 hours: You or an ally of your choice deals an additional 1d6 radiant damage on all damage rolls.
2nd and 3rd Rounds: As a bonus action, choose yourself or an ally you can see. Until the start of your next turn, the target’s speed increases by 20 feet, and it has advantage on its next attack roll.
You must complete a long rest to regain the use of let the gods behold.
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