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Homebrew, Monster Manual (5e), 2014, Monster Manual (5.5e), 2025

Air Elemental CR: 5

Large elemental, neutral
Armor Class: 15
Hit Points: 90 (12d10 + 24) 12d10+24
Speed: 10 ft , fly: 90 ft , can hover

STR

14 +2

DEX

20 +5

CON

14 +2

INT

6 -2

WIS

10 +0

CHA

6 -2

Damage Resistances: Lightning, Thunder; Bludgeoning, Piercing, & Slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses:

Darkvision 60 ft, Passive Perception 10

Languages: Primordial (Auran)
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Elemental Nature. An elemental doesn't require air, food, drink, or sleep.

Actions

Multiattack. The elemental makes two Thunderous Slam attacks.

Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.

Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

Suggested Environments

Any climate; Desert & mountain terrain; Elemental Plane of Air


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