With a sweep of your arm, you draw out an expanding veil of supernatural dreams.
1st, 2nd, and 3rd Rounds: As an action, you send out a wave of magical sleep. Choose any number of creatures you can see within 10 feet of you. Each target must succeed on a Wisdom saving throw or fall unconscious for the duration of the wonder. An unconscious creature that fails this save for a second time remains unconscious for 1 hour (independent of the duration of the wonder). An unconscious creature that fails this save for a third time remains unconscious for 24 hours.
An unconscious creature wakes up if it takes damage or if someone uses an action to slap it awake. Creatures immune to the charmed condition are unaffected by veil of dreams.
You must complete a long rest to regain the use of veil of dreams.
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