A shimmer ripples across your body, and you take on a dreamlike aspect—silvery, fluent, and eerie.
1st Round: As a bonus action, you enter the quicksilver phantom state. For the duration of the wonder, you can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object. If you are inside an object or creature when the wonder ends, you take 2d10 force damage and are shunted to the nearest unoccupied space.
2nd Round: As a bonus action, you innately cast the spell Phantasmal Killer. The spell’s duration is independent of the wonder.
3rd Round: As a bonus action, move up to your speed and innately cast the spell mirror image. The spell’s duration is independent of the wonder.
Special: You can use the three options in any order, though only once each.
You must complete a long rest to regain the use of quicksilver phantom.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!