Your voice booms like thunder, issuing doomful decrees against your foes.
1st Round: As an action, you emit a magical roar that affects all creatures of your choice within 60 feet of you. Each creature must make a Constitution saving throw. On a failed save, a creature takes 8d6 thunder damage and has disadvantage on the next attack roll and the next saving throw it makes before the end of this wonder. On a successful save, a creature takes half damage and suffers no other effect.
2nd Round: As an action, you give a magical decree that affects all creatures of your choice within 60 feet of you. Each creature must make a Wisdom saving throw. On a failed save, a creature is frightened until the end of your next turn. If a creature fails this saving throw by 5 or more, it is paralyzed as long as it is frightened.
3rd Round: As an action, you fly up to 60 feet, and you can make three weapon attacks at any points throughout this movement.
You must complete a long rest to regain the use of vicissitude of the sphinx.
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