Sebastian Crowe's Guide to Drakkenheim, adjusted
3-level Necromancy
You infect up to three creatures you can see within range with a magical disease. At the start of each of the target's turns, it must make a Constitution saving throw. On a failed saving throw, the creature takes 3d6 necrotic damage and gains 1 level of exhaustion. If a target succeeds on three of these saves, the spell ends for that creature.
A lesser restoration spell cast on a target ends this spell early for that creature.
AN: Bit similar to Creeping Rot, but it does exhausiton which I think is stronger than Poisoned. The damage might need to be buffed a bit though, but I removed concentration and added upcasting.
Additional 1 target within range of the spell can be added for each spell slot higher than 3.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!