The Illrigger Revised, adjusted
4-level Necromancy
Life-decomposing energy pulses from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Whenever creatures of your choice enter the area for the first time on a turn or start their turn there, they must make a Constitution saving throw. On failed save a creature takes 12 necrotic damage and can't regain hit points until the start of their next turn. On successful save a creature takes 6 necrotic damage and suffers no other effect.
AN: Renamed from Aura of Desecration. Change magic type from Abjuration. Instead of 4d6, I believe a deterministic number serves better the spell which should decompose everything in the same rate. Also the damage has been slightly lowered to better serve the exact numbers
The damage increases by 6 when cast at 5th or 6th level, it increases by 12 when cast at 7th or higher level.
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