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Decomposing Aura in Dungeons & Dragons 5e

The Illrigger Revised, adjusted

Decomposing Aura

4-level Necromancy

Casting Time: 1 action
Range/Area: Self (30-foot emanation)
Components: V, S, M
Materials: desecrated idol worth of 250+ gp
Duration: Concentration, up to 10 minutes

Life-decomposing energy pulses from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Whenever creatures of your choice enter the area for the first time on a turn or start their turn there, they must make a Constitution saving throw. On failed save a creature takes 12 necrotic damage and can't regain hit points until the start of their next turn. On successful save a creature takes 6 necrotic damage and suffers no other effect.

AN: Renamed from Aura of Desecration. Change magic type from Abjuration. Instead of 4d6, I believe a deterministic number serves better the spell which should decompose everything in the same rate. Also the damage has been slightly lowered to better serve the exact numbers

At higher levels:

The damage increases by 6 when cast at 5th or 6th level, it increases by 12 when cast at 7th or higher level.

Available for: Death Knight

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