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Fungal Infection in Dungeons & Dragons 5e

Heliana's Guide to Monster Hunting, heavily adjusted

Fungal Infection

4-level Conjuration

Casting Time: Action
Range/Area: 60 feet
Components: V, S, M
Materials: a rare deep forest puffball worth 250g gp
Duration: Concentration, up to 1 minute

With an exhalation, fungal spores waft their way towards a point within range. Each creature in a 15-foot-radius sphere centred on that point must succeed on a Constitution saving throw or become afficted until the spell ends. Creatures immune to being poisoned automatically succeed the saving throw.

An affected creature can repeat the saving throw at the end of each of its turns (after the effects of this spell have triggered), ending the effect on itself on a success.

When you cast the spell, choose one of the following fungi to grow on the afflicted creatures:

Amanita Rotgut. The creature immediately takes 2d6 poison damage and becomes poisoned While poisoned in this way, the creature takes 2d6 poison damage at the end of each of its subsequent turns

Necrotising Zygomycosis. The creature immediately takes 2d8 necrotic damage, and takes 2d8 necrotic damage at the start of each of its turns

Psilocybin Quickitrippiae. The creature begins 'tripping' It must roll a d4 at the start of each of its turns On a 1 the creature doesn't move or take actions this turn

Paralysing Mucorales. At the end of each of the creature's turns, it becomes incapacitated until the start of its next turn.

Raging Henbane. The creature becomes charmed by you and must use its reaction at the start of each of its turns to make one weapon attack against a randomly determined creature within its reach/range other than you

Veiled Lady. The creature's vision darkens to a pinhole; the creature has disadvantage on Dexterity saving throws, and ranged attacks have advantage against the creature

AN: Heavily nerfed Pralysing Mucorales that could stun or even paralyze. Even though saving throw is Constitution, it seems too strong for a AoE spell. Nerfed cast range. Also slightly adjusted wording to replace "cursed" and made poison immune creatures to be unaffected. Material component made more special. Also removed upcasting. 2 effects would be very powerful, but its a headache to count these things plus some combinations feel like they'd be too strong.

Available for: Death Knight

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