The teachings of the Lady of Tears has been widely debated. Her scriptures, and journals postulated over for centuries, which has lead to a dichotomous religion. Those whom follow the path of the Sorrow Sworn believe that pain provides growth and strength by overcoming one's personal anguish. The Sorrow Sworn are often called upon to crush or torment opposing forces, to break their spirit, to flee from battle, or to become paralyzed by their own agony and despair.
Cleric Level | Feature |
---|---|
1st | Domain Spells, Whispers of the Fallen Flame |
2nd | Channel Divinity: Torments of Life |
6th | Harbinger of Sorrow |
8th | Edict of the Fallen Flame |
17th | The Lady's Voice |
Cleric Level | Spells |
---|---|
1 | Dissonant Whispers, Tasha's Hideous Laughter |
3 | Darkness, Phantasmal Force |
5 | Enemies Abound ,Hunger of Hadar |
7 | Confusion, Phantasmal Killer |
9 | Dream, Synaptic Static |
d100 | Effect (lasts 1d10 minutes) |
---|---|
01-20 | The character retreats into his or her mind and becomes paralyzed |
21-30 | The character becomes incapacitated and spends the duration screaming, laughing, or weeping. |
31-40 | The character becomes frightened and must use his or her action and movement each round to flee from the source of the fear. |
41-50 | The character begins babbling and is incapable of normal speech or spellcasting. |
51-60 | The character must use his or her action eachround to attack the nearest creature. |
61-70 | The character experiences vivid hallucinations andhas disadvantage on ability checks. |
71-75 | The character does whatever anyone tells him orher to do that isn't obviously self-destructive |
76-80 | The character experiences an overpowering urge to eat something strange such as dirt, s lime, or offal |
81-90 | The character is stunned. |
91-100 | The character falls unconscious |
d100 | Effect (lasts 1d10 minutes) |
---|---|
01-10 | The character feels compelled to repeat a specificactivity over and over, such as washing hands, touching things, praying, or counting coins. |
11-20 | The character experiences vivid hallucinations andhas disadvantage on ability checks. |
21-30 | The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks |
31-40 | The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the antipathy / sympathy spell. |
41-45 | The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects. |
46-55 | The character becomes attached to a "l ucky charm," such as a person or an object, and hasdisadvantage on attack rolls, ability checks, andsaving throws wh ile more than 30 feet from it. |
56-65 | The character is blinded (25%) or deafened (75%). |
66-75 | The character experiences uncontrollable tremors or tics, which impose disadvantage on attack rolls, ability checks, and saving throws that involve Strength or Dexterity. |
76-85 | The character suffers from part ial amnesia. The character knows who he or she is and retains racial traits and class features, but doesn 't recognize other people or remember anything that happened before the madness took effect. |
86-90 | Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute |
91-95 | The character loses the ability to speak. |
96-100 | The character falls unconscious. No amount of jostling or damage can wake the character |