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Zextrius

Cleric 4 Class & Level
Background
High Elf Race
Lawful Alignment

Strength 10
+0
Dexterity 12
+1
constitution 15
+2
intelligence 13
+1
wisdom 17
+3
charisma 16
+3
Total Hit Dice
Hit Die
1d8+2
+2 proficiency bonus
-1 Strength
+0 Dexterity
+2 Constitution
+1 Intelligence
+5 Wisdom
+4 Charisma
saving throws
+1 Acrobatics
+3 Animal Handling
+1 Arcana
+0 Athletics
+3 Deception
+1 History
+3 Insight
+3 Intimidation
+1 Investigation
+5 Medicine
+0 Nature
+0 Perception
+3 Performance
+3 Persuasion
+5 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills

 
18
Armor Class
35
Hit Points
+0
Initiative
30ft
Speed
MaceBludgeoning1d6
Light CrossbowPiercing1d6
Attacks
Light and medium armor, sheilds
Simple Weapons
Proficiences
• a Backpack

• a Blanket

• 10 candles

• a Tinderbox

• an alms box

• 2 blocks of incense

• a censer

• vestments

• 2 days of Rations

• a Waterskin.

85 Gold Pieces
Equipment
Spellcasting
Divine Domain- Life
Disciple of life- Whenever you cast a healing spell, the creature regains bonus hit points equal to 2+ the spell's level

Channel Divinity:
Turn Undead- undead within 30ft of you must succeed a wisdom save or be turned away for 1 minute
Preserve Life- As an action, choose any creatures within 30 ft of you and divide hit points equal to 5 times your cleric level among them. You cannot restore them above their HP max.

Darkvision- 60ft


Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

SRD

Spare the Dying

0-level (Cantrip) Necromancy

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Class(es): Cleric

SRD

Sacred Flame

0-level (Cantrip) Transmutation

Casting Time 1 action
Range 60ft
Duration Instantaneous
Components V, S

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).

Class(es): Cleric
]

Level 1 Spells

SRD

Cure Wounds

1-level Evocation

Casting Time 1 action
Range touch
Duration Instantaneous
Components V, S

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. 2nd level 2d8 , 3rd level 3d8 , 4th level 4d8 , 5th level 5d8 , 6th level 6d8 , 7th level 7d8 , 8th level 8d8 , 9th level 9d8 .

Class(es): Bard, Cleric, Druid, Paladin, Ranger

SRD

Bless

1-level Enchantment

Casting Time 1 action
Range 30ft
Duration Up to 1 minute
Components V, S, M
Materials A sprinkling of holy water

You bless up to three creatures of your choice within range. Whenever a target makes an Attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the Attack roll or saving throw.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Class(es): Cleric, Paladin
]

Level 2 Spells

SRD

Spiritual Weapon

2-level Evocation

Casting Time 1 bonus action
Range 60ft
Duration 1 minute
Components V, S

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.  
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.  
The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd. 4th level: 2d8 + spellcasting modifier force damage 6th level: 3d8 + spellcasting modifier force damage 8th level: 4d8 + spellcasting modifier force damage

Class(es): Cleric

SRD

Prayer of Healing

2-level Evocation

Casting Time 10 minutes
Range 30ft
Duration Instantaneous
Components V

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
3rd level: 3d8 + spellcasting modifier
4th level: 4d8 + spellcasting modifier
5th level: 5d8 + spellcasting modifier
6th level: 6d8 + spellcasting modifier
7th level: 7d8 + spellcasting modifier
8th level: 8d8 + spellcasting modifier
9th level: 9d8 + spellcasting modifier

Class(es): Cleric
]

Statblocks for your Trinkets, businesses, building, castles, empires.


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