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Gertrude

Druid 2 Class & Level
“Outlander” Background
Half-Orc Race
Neutral Good Alignment

Strength 15
+2
Dexterity 12
+1
constitution 13
+1
intelligence 9
-1
wisdom 14
+2
charisma 10
+0
Total Hit Dice 2
Hit Die
1d8+1
+2 proficiency bonus
+2 Strength
+1 Dexterity
+1 Constitution
+1 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+2 Animal Handling
-1 Arcana
+4 Athletics
+0 Deception
-1 History
+2 Insight
+2 Intimidation
-1 Investigation
+2 Medicine
+1 Nature
+4 Perception
+0 Performance
+0 Persuasion
-1 Religion
+1 Sleight of Hands
+1 Stealth
+4 Survival
skills - Intimidation -Nature -Perception
  • Survival
  • -Athletics proficiencies

     
    14
    Armor Class
    16
    Hit Points
    +1
    Initiative
    30ft
    Speed
    WeaponAttackDamage
    Staff[1d20 +4][1d6+2]
    Scimitar[1d20 +4]1d6 +2]
    Attacks
    Armor
    - Light/Medium
    - Shields (no metal)

    Weapons:
    -clubs, daggers, darts, javelins, maces, quarterstaffs, scimitar, sickles, slings, and spears

    Tools
    -Herbalism Kit
    -Mouth Harp

    Languages:
    -Orc
    -Common
    -Druidic
    -Elvish
    Proficiences
    Spell Save DC: 11
    Spell attack modifier: +3
    Spellcasting
    - 10 GP
    -Shield [+2]
    -Leather Armor [11 + dex]
    -Hunting Trap
    -Trophy from an animal I killed
    -Traveller’s clothes
    -backpack
    -bedroll
    -mess kit
    -tinderbox
    -10 torches
    -10 days of rations
    -water skin
    -50 rope
    Equipment
    I place no stock in wealthy or pretentious folk. Money and manners won’t save you from a hungry owl-bear.
    Personality Traits
    Life is like a season in constant change and we must change with it.
    Ideals
    My family is the most important thing to me and I will do anything to protect them.
    Bonds
    There’s no room for caution in life lived to the fullest.
    Flaws
    Wild shape: Cost 1 action, turn into beast I have seen before with Max Cr = or lower that 1/4, can use this feature twice before taking a rest (short or long)

    Combat Wild shape: only cost 1 bonus action and can expend 1 spell slot in wild shape form to heal 1d8 of health

    Circle forms: Can wildshape into any beast with a challenge rating of up to 1 (at level 6 it becomes your druid level divided by 3)

    Dark vision: Dark = DIM light, and I can see in dim light to up to 60ft

    Relentless Endurance: Once per long rest can drop to one hit point instead of 0 but only if not outright killed

    Savage Attack: when you score a critical hit with a melee weapon attack, can roll an extra damage dice as extra damage

    Wanderer: Good memory for maps and geography, can always recall general layout of terrain; can also find fresh water for myself and up to 5 people each day provided that the land can provide it.


    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Level 0 Spells

    ]

    Statblocks for your Trinkets, businesses, building, castles, empires.


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