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Yuan-Ti Pureblood in Dungeons & Dragons 5e

Yuan-Ti Pureblood

Ability Score Increase +2 Cha, +1 Int
Size Medium
Speed 30ft.

Basic informations

Lore

The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.   Despite being thoroughly wicked, the majority of purebloods had magnetic personalities. Like all yuan-ti, they tended to be arrogant and self-centered. Purebloods were the least likely of the true yuan-ti breeds to remain attached to their tribe. Since they could more easily disguise themselves, they had the freedom to pursue their own interests wherever such things took them. Purebloods were the most likely yuan-ti to use grafts to modify their bodies, provided the new serpentine body parts could still be easily hidden with magic or underneath clothing until "needed".   Living in the floating city in the center of Pakweih Yuan-ti face many challenges. Keeping slaves at bay and manoeuvring in political ties takes a ton of time. And blood.

Age

Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.

Alignment

Purebloods are devoid of emotion and see others as tools to to manipulate. They care little for law or chaos and are typically neutral evil.

Size

Purebloods match humans in average size and weight. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Innate Spellcasting

You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can only target snakes with it. Starting at 3rd level, you can also cast Suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Magic Resistance

You have advantage on all saving throws against spells and other magical effects.

Poison Immunity

You are immune to poison damage and the poisoned condition.

Languages. Common, Abyssal, and Draconic


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