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Yumero

Fighter 3 Class & Level
Urchin Background
Goblin Race
Lawful Evil Alignment

Strength 15
+2
Dexterity 15
+2
constitution 15
+2
intelligence 8
-1
wisdom 8
-1
charisma 8
-1
Total Hit Dice
Hit Die
1d10+2
+6 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+6 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+6 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
11
Armor Class
16
Hit Points
+0
Initiative
30ft
Speed
Attacks
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Proficiences
• a Backpack

• a Bedroll

• a Mess kit

• a Tinderbox

• 10 torches

• 10 days of Rations

• a Waterskin

• 50 feet of Hempen rop
2 two handaxes
1 leather armour
Equipment
8 I bluntly say what other people are hinting at or hiding.
Personality Traits
6 Aspiration: I'm going to prove that I'm worthy of a better life. (Any)
Ideals
3 I owe my survival to another urchin who taught me to live on the streets.
Bonds
3 I will never fully trust anyone other than myself.
Flaws
• Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

• Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Dueling When you are wielding a melee weapon in one hand and no other weapons]
[block: you gain a +2 bonus to damage rolls with that weapon. Action Surge Starting at 2nd level]
[block: you can take one additional action.   Once you use this feature]
[block: but only once on the same turn. Fighting Spirit Starting at 3rd level]
[block: increasing to 10 at 10th level and 15 at 15th level.   You can use this feature three times. You regain all expended uses of it when you finish a long rest.]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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