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Hood of the Cobra in Dungeons & Dragons 5e

Mordenkainen's Lost Notebook

Hood of the Cobra

3-level Illusion

Casting Time 1 action
Range 60 feet
Duration Concentration, up to 1 minute
Components V, S, M
Materials a drop of cobra venom

Choose a target within range who can see and hear you. That creature must make a Wisdom saving throw. On a success, hood of the cobra has no effect. On a failure, in   the mind of your victim, the hood of a king cobra spreads from your head, neck, and back, your eyes become those of a serpent, and venomed fangs sprout from your mouth. The target is frightened of you for the duration. In addition, if you make a successful melee spell attack on the target while it is under the spell’s effects, it believes it has been bitten by a venomous serpent. It takes 4d6 poison damage and is poisoned while the spell lasts. The target can repeat the saving throw at the end of each of its turns. On a success, the spell ends and any hit points of damage it may have suffered from your melee spell attacks are restored.

Class(es): Druid, Warlock, Wizard

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