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Incendiary Slime in Dungeons & Dragons 5e

Mordenkainen's Lost Notebook

Incendiary Slime

2-level Conjuration

Casting Time 1 action
Range 60 feet
Duration 1 minute
Components V, S, M
Materials a drop of lamp oil

Slick flammable slime covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the slime appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. In addition, if any fire damage is dealt within the area of the spell (or to a creature which failed its saving throw to avoid falling prone), the slime bursts into flame. Any affected creature or creature in the area must make a Dexterity saving throw, taking 4d6 fire damage on a failed save or half as much damage on a successful one. Setting the slime alight ends the spell’s duration.

Class(es): Sorcerer, Wizard

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