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Winchester Mk. III in Dungeons & Dragons 5e

Improved Artificer 5e

Winchester Mk. III

Firearm Heavy, Ranged, Magical, 2-handed, Tech Weapon Varies

2 Invention Points You craft a rifle made for long range, steady accuracy, and deadly precision. Your attack bonus while using the sniper rifle is your dexterity modifier + proficiency. The sniper rifle requires two hands to operate. Damage: Id10 + Intelligence modifier. Range: 150/300 Rate of fire: Reload every 3 shots. Reload time: 1 action. Weight: 101bs. Upgrades: 1 Invention Point: Increase rate of fire to 5 shots. 2 Invention Points: Increase range to 300/450. 2 Invention Points: All ammo fired from sniper rifle becomes magical for overcoming resistances. 2 Invention Points: Increase damage to 2d10. 3 Invention Points: Increase damage to 3d10. (requires damage upgrade to 2d10) Aimed Fire 4 Invention Points: You charge the rifle with magical energy to aim precisley for a weak spot. If you hit when attacking with this rifle, you can turn the hit into an automatic critical. You can use this ability as many times as your Intelligence modifier and resets each long rest.

Type Damage Damage Range Properties
Martial Ranged 2d10+3 Piercing 10ft - 600 Heavy, Ranged, Magical, 2-handed, Tech Weapon

Weight: 10lbs


 

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