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Koulis

Medium Human Bandit Leader , Lawful Evil

Armor Class 15
Hit Points 65
Speed 30ft Swim: 10ft Climb: 15ft

STR
16 +3
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
12 +1
CHA
14 +2

Saving Throws Str +5, Dex +5, Wis +2
Skills Athletics +5, Deception +4, Animal Handling +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarvish
Challenge 3


Description

The leader of the ND bandit group. Upon searched the map to the bandit group's hideout and a letter containing orders from Don Karlo can be found.

Ideals

Money, money and more money!

Bonds

He is subordinate to Don Karlos.

Flaws

No affection for subordinates.



Potion of Heal Moderate Wounds *2


Actions

Multiattack The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.   Scimitar Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 4) slashing damage.   Dagger Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d4 + 4) piercing damage.   Dagger Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one target. Hit: (1d4 + 3) piercing damage.

Reactions

Parry The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.


 

Legendary Actions

Move Coward! Once per turn, when a bandit is out of range to perform a melee attack, it is forced to charge the most adjacent PC.   Charge Forward Scum! At the end of the first turn of combat, all bandits can move one more time.   Call in the cavalry! When most bandits are dead, summons two mounted bandits and his warhorse as reinforcements.   You die with me! When he falls to critical hp, he unleashes 4 scimitar attacks or until a PC falls unconscious. If Koulis should die, he performs "You die with me!" and falls unconscious instead.

The ND hideout can be found in a cave near the roots of Mount.


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