2-level Illusion (ritual)
You choose one object that you must touch throughout the casting of the spell and the object must be placed on a surface of some kind. Upon the completion of the spell, the object becomes warded by you until it is moved by another creature. If the object is moved by any other creature other than yourself, it gives off a terrible scream that matches your own voice that can be heard up to 300 feet away and causes anyone within ten feet to make a Constitution save. On a failed save, a creature takes 2d6 Thunder damage and 1d6 psychic damage and is stunned for one round, and half damage on a successful save. You may dispel this warding at any time and from any distance by speaking a word you select at the time of casting the spell.
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