The Archive of Esoteric Secrets
5-level Conjuration
You conjure a field of arcane traps in a 20-foot radius around
you, turning the area into difficult terrain. Any creature that
enters the zone for the first time, or starts their turn there must
succeed on a Constitution saving throw or take 8d6 force
damage.
When you first place the traps using this spell, you can
teleport to an unoccupied space within 5 feet of the trap radius.
This teleportation takes place before you would damage yourself
with the spell.
At higher levels: When you cast this spell using a 6th level
spell slot or higher, the radius increases by 5 feet, and the
damage increases by 1d6 for every spell slot level expended
above 5th.
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