The Archive of Esoteric Secrets
4-level Conjuration
You unleash a storm of metal shrapnel in a 30-foot radius sphere
around you, cutting and slicing their way through your foes.
Each creature within range must succeed on a Dexterity saving
throw or take 6d6 piercing damage, taking half on a success.
A creature that fails its saving throw takes an additional 1d4
slashing damage at the start of each of its turns as it bleeds
profusely. A creature can use its action to make a Wisdom
(Medicine) of a DC equal to your spell save DC, staunching the
bleeding on a success. A creature with no blood does not take
this extra damage.
At higher levels: When you casting this spell using a spell
slot of 5th level or higher, the spells initial damage increases by
1d6 per spell slot level expended above 4th.
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