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Mass Enlarge/Reduce in Dungeons & Dragons 5e

Lissok’s Compendium of Spells and Sorceries

Mass Enlarge/Reduce

4-level Transmutation

Casting Time 1 action
Range 30 ft.
Duration Concentration, 1 minute
Components Somatic, Verbal, Material
Materials Portion of iron worth 5 sp

A burst of transmutative energy wafts out from a point of your choice within range and causes objects or creatures within range to grow larger or smaller for the duration. Choose up to six creatures or objects that are neither worn nor carried in a 30-foot-radius sphere centered on that point. If a target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
  If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
  Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attack with them deal 1d4 extra damage.
  Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category - from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

Class(es): Sorcerer, Wizard

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