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Oastr Durlagg

Medium Aasimar Swordsman , Lawful Good

Armor Class 17
Hit Points 165 (22d8 +66)
Speed 30ft

STR
14 +2
DEX
18 +4
CON
16 +3
INT
12 +1
WIS
11 0
CHA
12 +1

Saving Throws Dexterity +7, Constitution +6
Skills Acrobatics +7 Athletics +5 Sleight of Hand +7 Stealth +7
Damage Resistances necrotic
Damage Immunities radiant
Languages Common and Celestial
Challenge 7



1/day: Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.     Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.


Actions

Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.

Reactions

Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, the Swordsman turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, or makes a damage roll.


 

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