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Soul Ejection

8-level Necromancy (ritual)

Casting Time 1 action
Range 30ft
Duration Concentration, Concentration, up to 1 minute
Components V, S

You attempt to thrust a creature's soul out from its body. Target creature within range must make a Charisma saving throw. On a failed save, the creature takes 5d12 force damage, and its soul is ejected from its body, causing it to immediately fall unconscious as its soul is stuck in the border ethereal plane for the duration. On a successful save, the creature takes half as much damage, and the spell ends.   At the end of each of its turns, the target can make another Charisma saving throw. On a success, the spell ends on the target.   When the spell ends, the creature's soul safely returns to its body, unless the body has died during the spell’s duration.   Creatures that do not have souls (such as most constructs and zombies), creatures whose souls are in another location than their body (such as liches), and creatures that have souls but not corporeal bodies (such as ghosts) are immune to this spell.

Class(es): Soul Manipulator

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