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Goblin Worg in Pathfinder 1e

Goblin WorgCR 3


N M Magical Beast
Initiative: +3
Senses: darkvision 60 ft., low-light vision, scent; Perception +13

Defense

AC: 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
HP: 30 4d10+8
Fortitude: +6 Reflex: +7 Will: +3

Offense

Speed: 50 ft.
Melee: bite +8 (1d6+6 plus trip)
Space: 5 ft.
Reach: 5 ft.

Statistics

Str 18, Dex 16, Con 14, Int 10, Wis 14, Cha 12
Base Attack: +4 CMB: +8 CMD: 21 (25 vs. trip)
Feats:
Run, Skill Focus (Perception)
Skills: Acrobatics +3 (+7 to jump with a running start, +11 to jump), Perception +13, Stealth +10, Survival +7
Racial Modifiers: +2 Perception, +2 Stealth, +2 Survival
Languages: Goblin, Worg

Ecology

Environment: Temperate forests and plains
Organization: Solitary, pair, or pack (3-11)
Treasure: standard

Description

Special Abilities   --------------------   Darkvision (60 feet) Goblin worgs can see in the dark (black and white only).   Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.   Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.   Scent (Ex) Detect opponents within 15+ ft. by sense of smell.   Trip: Bite (Ex) A goblin worg can make a trip attempt on a successful attack.


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