| +2 | Strength |
| +2 | Dexterity |
| +0 | Constitution |
| +0 | Intelligence |
| +0 | Wisdom |
| +0 | Charisma |
| +0 | Acrobatics |
| +0 | Animal Handling |
| +0 | Arcana |
| +0 | Athletics |
| +0 | Deception |
| +0 | History |
| +2 | Insight |
| +0 | Intimidation |
| +0 | Investigation |
| +0 | Medicine |
| +0 | Nature |
| +0 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +0 | Religion |
| +0 | Sleight of Hands |
| +2 | Stealth |
| +0 | Survival |
| Quaterstaff | 1d20+4 | 1d8+4 |
|---|---|---|
| Unarmed strike | 1d20+4 | 1d4+4 |
| Flurry of blows | 1d20+4 | 2d4+8 |
| avatar mode | -2d8.5 | 99999d99999+99999 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.