| -1 | Strength |
| +6 | Dexterity |
| +2 | Constitution |
| +3 | Intelligence |
| +1 | Wisdom |
| +2 | Charisma |
| +3 | Acrobatics |
| +1 | Animal Handling |
| +0 | Arcana |
| -1 | Athletics |
| +8 | Deception |
| +0 | History |
| +4 | Insight |
| +2 | Intimidation |
| +0 | Investigation |
| +1 | Medicine |
| +0 | Nature |
| +7 | Perception |
| +8 | Performance |
| +5 | Persuasion |
| +0 | Religion |
| +6 | Sleight of Hands |
| +9 | Stealth |
| +1 | Survival |
| Weapon | Attack | Damage |
|---|---|---|
| Dagger | 1d20+6 | 1d4+3 |
| Rapier | 1d20+6 | 1d8+3 |
| Unarmed | 1d20+2 | 1d4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Armor Rare
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.
| Type | AC | STR Req. | Stealth Dis. | Properties |
|---|---|---|---|---|
| Medium | 13 + (1) + Dex modifier (max 2) |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.