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Captain Benjamin Hasselt in Dungeons & Dragons 5e

Captain Benjamin Hasselt

Medium Human Sea Captain , Chaotic Good

Armor Class 12
Hit Points 32 (5d8 +10)
Speed 30ft Swim: 10ft Climb: 15ft

STR
10 0
DEX
18 +4
CON
13 +1
INT
15 +2
WIS
9 -1
CHA
17 +3

Saving Throws Dex +4, Con +1, Int +2, Wis -1, Cha +3
Skills Acrobatics (+4) Animal Handling (-1) Arcana (+2) Athletics   Deception (+3) History (+2) Insight (+3) Intimidation (+3) Investigation (-1) Medicine (+2) Nature (+2) Perception (-1) Performance (+3) Persuasion (+3) Religion (+2) Sleight of Hand (+4) Stealth (+4) Survival (-1)
Senses Passive Perception 12
Languages Common
Challenge 4


Ideals

I want to continue my research, but I also need to settle down and start a family.

Bonds

Never will I let the defenseless get into harms way.

Flaws

I need every one of my possessions in quantities of three or more.



Light-footed The captain can take the dash or disengage action as a bonus action on each of his turns.   Sea Legs The captain has advantage Strength and Dexterity skill checks made while standing on a waterborne vehicle.


Actions

Multi-attack The captain makes three attacks: one with a whip and two with his rapier.   Rapier Type: Melee Range: 5 ft. To Hit: 7 Target: 1 On Hit: (1d8+4) Piercing Damage   Whip Type: Melee Range: 10 ft. To Hit: 7 Target: 1 On Hit: (1d4+4) Slashing Damage Description: If the target is medium or smaller, it must succeed on a DC 15 strength saving throw. On a failed save the creature is knocked prone.


 

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