Explosive Rare
Once thrown, this magical grenade explodes in a 15ft radius on the spot it impacts. You draw the moisture from every creature within range. Each creature in that area must make a Constitution saving throw (save DC 17). Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple Melee | 12d8 | Necrotic | 30/60ft |
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