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ViperCR 1/2


N Tiny Animal
Initiative: +3
Senses: low-light vision, scent; Perception +9

Defense

AC: 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
HP: 3 1d8-1
Fortitude: +1 Reflex: +5 Will: +1

Offense

Speed: 20 ft., climb 20 ft., swim 20 ft.
Melee: bite +5 (1d2–2 plus poison)
Space: 2-1/2 ft.
Reach: 0 ft.

Statistics

Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2
Base Attack: +0 CMB: 1d20+1 CMD: 8 (can't be tripped)
Feats:
Weapon Finesse
Skills: Climb +11 , Perception +9 , Stealth +15 , Swim +11
Racial Modifiers: +4 Perception, +4 Stealth

Ecology

Environment: any temperate or warm
Organization: solitary
Treasure: none

Description

Special Abilities

Familiar The master of a viper familiar gains a +3 bonus on Bluff checks.   Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.  
Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.


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