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CR 1/2

Raccoon

N Tiny Animal
Initiative: +2 Senses: low-light vision, scent; Perception +3

Defense

AC: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
HP: 4 1d8
Fortitude: +2 Reflex: +4 Will: +3

Offense

Speed: 20 ft., climb 20 ft.
Melee: Bite +4 (1d3-1)
Space: 2-1/2 ft. Reach: 0 ft.

Statistics

Str 8, Dex 15, Con 11, Int 2, Wis 16, Cha 5
Base Attack: +0 CMB: +0 CMD: 9 (13 vs. trip)
Feats: Weapon Finesse
Skills: Climb +10 , Sleight of Hand +3

Ecology

Environment: temperate forests
Organization: solitary or gaze (2–4)
Treasure: none

Special Abilities

Familiar The master of a raccoon familiar gains a +3 on Sleight of Hand checks.  
Raccoons are inquisitive and cunning, and often have strangely humanoid mannerisms, like washing their food in streams.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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