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House Centipede in Pathfinder 1e

House CentipedeCR 1/8


N Tiny Vermin
Initiative: +3
Senses: darkvision 60 ft.; Perception +4

Defense

AC: 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
HP: 4 1d8
Fortitude: +2 Reflex: +3 Will: +0
Immune: mind-affecting effects

Offense

Speed: 40 ft., climb 40 ft.
Melee: bite +5 (1d3-5 plus poison)
Space: 2-1/2 ft.
Reach: 0 ft.

Statistics

Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Attack: +0 CMB: +1 CMD: 6 (can't be tripped)
Feats:
Weapon Fitnesse
Skills: Climb +11 , Perception +4 , Stealth +19
Racial Modifiers: +4 Perception, +8 Stealth

Ecology

Environment: temperate or warm forest or underground
Organization: solitary, pair, or colony (3–6)
Treasure: none

Description

Special Abilities

Familiar The master of a house centipede gains a +3 bonus on Stealth checks.   Poison (Ex) Bite—injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.  
Multi-legged house centipedes can be found almost anywhere, and can have from 20 to more than 300 legs. Their bites are poisonous, and can daze the unwary.


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