Your Mock character will behave the following features to lie in wait for the best possible opportunity to devour their unwitting prey. Age. Mocks can reproduce after they have consumed at least ten times their mass in matter, once they have done so they can part with a mass of their flesh and shapeshifting the mass into an object, the object is then hidden and incubates a small clutch of infant Mocks within it. When the infant Mocks reach maturity after a year in incubation they will eat their way out of the nest with the same intellect of a young adult humanoid creature. Mocks have no idea when their natural life span ends, they are either killed or cease living by succumbing to starvation. Alignment. Mocks know the concept of morality, though it is an artificial concept made by those who are not driven by their desire to eat. Mocks will often align themselves to any moral compass to make sure they are fed either by others or to feast upon them. Mocks who work in tandem with other races are normally some form of Chaotic or Neutral alignment. Size. Mocks are shapeshifters capable of molding their bodies in all sorts of shapes and sizes, however the true form of a Mock is humanoid and can vary between 3'0 - 6'10 feet tall. Your true form is considered a Medium sized creature. Darkvision. Mock have 60ft of Darkvision. Monstrosity. Mocks may have a higher sense of intelligence then their progenitors, but they are Mimics through and through. Mock characters are considered humanoid and monstrosity for the sake of damage typing. Tongue. Mocks have long pseudopod like tongues that can extend up to three times the Mock's body length. These tongues are used to lash out of their gaping maws, blindside prey with the inital strike and then constrict around them while also applying an adhesive slime. Mocks have a natural tongue attack that deals 1d4 bludgeoning + your Strength modifier. On a successful hit with your tongue attack you constrict the target in an automatic grapple. At the start of it's turn the grappled target must make a Strength vs 8 + Proficiency + your Consitution modifier to break free of the grapple, on failure it loses it's move action. The grappled target may still attack you but with disadvantage. While your target is grappled your speed is reduced to 0 and at the start of your next turn you can use your Bite attack as a bonus action. Bite. Mocks have vicious rows of sharp teeth that can easily tear apart through metal and flesh alike. Mocks have a natural bite attack that deals 1d6 + your Strength modifier. If your target is grappled by your Tongue, you have advantage to hits with your Bite attack.
| 1d6 | Physical Trait |
| 1 | The whites of your eyes are a vibrant red and you have no pupils. |
| 2 | Your teeth are fanged and when you speak your mouth can often curl into an offputting smile. |
| 3 | When you speak, you often spittle a sticky off-colored mucus. |
| 4 | Your tongue is an sickly color and is prone to hanging out of your mouth while speaking. |
| 5 | Your movement is offkilter, giving the appearance of a physical disability such as a limp or broken limb. |
| 6 | While disguised, a part of your true form's skin is visible on your chest or back, you can hide this oversight under an article of clothing. |
Languages. Mock can read, write and speak Common and Undercommon
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