| +0 | Strength |
| +3 | Dexterity |
| -1 | Constitution |
| +1 | Intelligence |
| +1 | Wisdom |
| +4 | Charisma |
| +5 | Acrobatics |
| +1 | Animal Handling |
| +2 | Arcana |
| +0 | Athletics |
| +6 | Deception |
| +2 | History |
| +2 | Insight |
| +4 | Intimidation |
| +2 | Investigation |
| +2 | Medicine |
| +2 | Nature |
| +3 | Perception |
| +6 | Performance |
| +6 | Persuasion |
| +1 | Religion |
| +3 | Sleight of Hands |
| +5 | Stealth |
| +1 | Survival |
| Claws | [roll 1d20] | [1d4] |
|---|---|---|
| Rapier | [roll 1d20] | [1d8] |
| Hand Crossbow | [roll 1d20+3] | [1d6+3] |
| Chunchunmaru | [roll 1d20] | [1d8/1d10+1d6] |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.