| +7 | Strength |
| +1 | Dexterity |
| +6 | Constitution |
| +0 | Intelligence |
| +0 | Wisdom |
| +2 | Charisma |
| +1 | Acrobatics |
| +2 | Animal Handling |
| +0 | Arcana |
| +7 | Athletics |
| +2 | Deception |
| +0 | History |
| +0 | Insight |
| +4 | Intimidation |
| +0 | Investigation |
| +0 | Medicine |
| +0 | Nature |
| +2 | Perception |
| +2 | Performance |
| +2 | Persuasion |
| +0 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +0 | Survival |
| Greataxe | 1d20+6 | 1d12+4 |
|---|---|---|
| Warhammer | 1d20+6 | 1d8+4 |
| Handaxes | 1d20+6 | 1d6+4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Adventuring Gear Common
Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Cost: 12 GP Weight: 61 1/2 lbs
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.