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Fighter 3 Class & Level
Folk Hero Background
Half-Elf Race
Neutral Good Alignment

Strength 17
+3
Dexterity 13
+1
constitution 13
+1
intelligence 12
+1
wisdom 10
+0
charisma 11
+0
Total Hit Dice 3
Hit Die 1d10+1
2 proficiency bonus
12 Passive perception
5 Strength
1 Dexterity
3 Constitution
1 Intelligence
0 Wisdom
0 Charisma
saving throws
3 Acrobatics
2 Animal Handling
1 Arcana
5 Athletics
0 Deception
1 History
0 Insight
0 Intimidation
3 Investigation
0 Medicine
1 Nature
2 Perception
0 Performance
0 Persuasion
1 Religion
1 Sleight of Hands
1 Stealth
2 Survival
skills
15
AC
25
Hit Points
1
Initiative
30ft
Speed
LANGUAGES: Common. Elven. Dwarven. Goblin.

DARKVISION: 60' b&w

FEY ANCESTRY: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

ARMOR: All armor.

WEAPONS: All weapons.

TOOLS: Smith's tools, land vehicles.
Proficiencies
Master Sword 1d20+5 1d8+5 Slashing, Silver.
Master Sword 1d20+3 1d8 Piercing.
Handaxes (x2)[roll1d20+5] 1d6+3 1d6 Slashing. Throw 20'/60'
SECOND WIND: 1/rest. Gain 1d10+3 HP as a bonus action on your turn.

ACTION SURGE: 1/rest. Gain an extra action on your turn. Attacks
Eldritch Knight. Intelligence is your spellcasting ability. Spell attack +3. Spell Save DC 11.

Cantrips:

FIRE BOLT: Throw 120', fire, flammable objects ignite.

MAGE HAND: 30', 1 min, 10 lbs.

LEVEL 1 (2 slots)

BURNING HANDS: 3d6 fire damage, 15' cone, dex save half.

CHROMATIC ORB: Throw 90', 3d8 of any 1 type of elemental damage.

SHIELD: +5 to AC as a reaction to triggering attack for 1 round.
Spellcasting
Leather Armor, Shteel SHield. Explorer's Pack. Ocarina (flute). Boots of Striding and Spring. Cloak of Elvenkind.
Equipment
If somebody is in trouble, Im always ready to lend help
Personality Traits
Destiny. Nothing an no one can steer me away from my high calling.
Ideals
I protect those who cannot protect themselves.
Bonds
I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. The tyrant who rules my land will stop at nothing to see me killed.
Flaws
FIGHTING STYLE: Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. (included in master sword weapon damage.)

BONDED WEAPON: The Master Sword or Longbow can't be disarmed from you unless incapacitated. If it is on the same plane of existence you can summon 1 of the weapons as a bonus action.
Features & Traits

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