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Touch of the Sea in Pathfinder 1e

Advanced Player Guide

Touch of the Sea

Swim speed becomes 30 ft.


transmutation \ \
alchemist 1, druid 1, sorcerer/wizard 1-level
Save: Fortitude negates (harmless)
SR: yes (harmless)

Casting time: 1 standard action
Range: touch
Duration: 1 minute/level
Targets: creature touched
Componenent: s V, S, M (a fish scale)

Description

You cause webs to grow between the target’s fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.

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