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Guard Captain Orca Malphas in Dungeons & Dragons 5e

Guard Captain Orca Malphas

Medium Human , Lawful Evil

Armor Class 18
Hit Points 45 (7d8 + 14)
Speed: 30 ft

STR

15
( +2 )

DEX

14
( +2 )

CON

14
( +2 )

INT

10
( +0 )

WIS

12
( +1 )

CHA

13
( +1 )

Saving Throws Wis +3
Skills Insight +3 Perception +3
Senses Passive perception 13
Languages Common Imperial, Spanish

Actions

ACTIONS Multiattack. The captain makes two melee attacks.   Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage or 7 (1d10 + 2) slashing damage if used with two hands.   Shortbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d6 + 2) piercing damage.   Leadership (Recharges after a Short or Long Rest). For 1 minute, the captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated.


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