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Goblin (Aquatic-kin) in Dungeons & Dragons 5e

Goblin (Aquatic-kin)

Ability Score Increase +1 Constitution, +1 Dexterity
Size Small
Speed 30 ft. Walking, 40 ft. Swimming

Age. Goblins reach physical maturity at 8 Spins, but mentally mature at 21 Spins, and live up to 60 to 85 Spins.   Alignment. Goblins are typically of the chaotic alignments, be they good, evil, or somewhere in the middle.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in the darkness as if it were dim light.   Fury of the Small. When you damage a creature with an attack or spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals to your level. Once you use this trait, you can't use it again until you finish a short or long rest.   Large Lungs. You can hold your breath underwater for up to 5 hours. Once these 5 hours are up, you must return to somewhere with air for at least 20 minutes.

Languages. You can speak, read, and write Goblinish and Aquan.


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